Posted by : Unknown Friday, October 24, 2014


Godot Engine
Few months ago, when i was browsing GitHub repositories so i might find something interesting, i found this project :




Godot Engine :

 Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.  Godot Wiki

Developement History:

Godot has been in development and used in house by OKAM as early as 2001. In February of 2014 the source code for Godot was released to the public on GitHub under the MIT License.




Some of the engine features:

 There's some truly exciting stuff to comb through since it's a well-used engine with a lot of history, not someone's hobby hack.

What I've seen so far:

A custom scripting language(GDScript) which is roughly Python-esque. The wiki explains that after trying the other common choices(Lua, Squirrel, Angelscript) over a period of years, they rolled their own solution that could be more closely integrated to the engine.




An in-editor help, it has some API docs
.
Classes for GUI controls, including layout containers.

A fairly rich audio API, including positional audio, streamed audio, common sample playback controls(pan, volume, pitch, looping), and some effects(reverb, chorus, frequency filter).

Some networking functionality, including HTTP, TCP, and UDP mechanisms.

Keyboard, joystick, mouse, and touchscreen input classes.

And of course lots of rendering and physics-related stuff, including various shapes, cameras, meshes, sprites, animation, tilemaps, texture atlasing, internationalized fonts, particle systems, and multiple viewports.
 Godot Engine
https://github.com/okamstudio/godot/




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the blog is new , you won't find everything you need yet, but it's a good opportunity for Newbies to follow this blog from it's beginning because I'm going to be listening to you and try to answer you questions. and i will start by basic tutorials in about the Game industry, don't worry by Basic i don't mean boring articles as it used to be in every Getting Started tutorials. i will also make some tutorial for graphic and game development. in variety of Engines.

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