Posted by : Hamza Saturday, April 18, 2015


Some or almost indie game developers have a wrong idea about video games, some people think the graphics in game is the most important some others think the game play is the success key some others may think it's the story this is all wrong, if you want to know what is the most important you need to know what is a video game? 



Article written for Our Community on facebook

a video game is very similar to a toy, if your game can success if it was a toy then it will succeed as a game, but what really makes a video game success ?  What does the video game give to players that make them love it and want to play it ?  

the video game gives the player a unique experience that mostly he experienced and some experiences that he can never live in real world. and every element in your game must work for this purpose.

every game must have a theme, so let's say our game theme is " the life of an assassin " so we must give the player the experience of an assassin life

- the game mechanism must work for that purpose to make the player live that unique experience, in the game mechanism is it helpful to make the assassin dance in the middle of street? it isn't believe me, no one want to experience being an assassin then he start making noises and getting attraction of guards and people. is it helpful to make him sneak silently? yes !!! then make it...etc

- for the story also must fit the experience,  is it helpful to make assassin living a ideal life? no it's not, how can he be an assassin if he had a normal life? is it nice to make him  have a great purpose to fight for ? yes sure?...etc

- needless to say, also all graphic elements must work for that purpose if you are an assassin in a world where assassins exist you can't just put funny rabbits and colorful flowers  in the environment for no reason unless the story demand that , but for example of how the graphics should work for experience make the character look mysterious with a hood to hide his identity,  make places where he hide and get away from guards. make every element to serve the experience because the player want to feel the experience as much as possible.

- the Sound effects and the music are not excluded they also must serve the experience , you need the sounds to make feel what the assassin feel and hear what should he hear, for example in Assassin's creed game you can notice that you can hear people talking in the streets , assassin need to hear everything while in other games you don't hear anything and you don't care about it , but an assassin must be careful, also the music must serve our purpose you can't have a funny cartoon music while you are having a battle with guard that will really ruin the experience.

conclusion no element is more important than other every game element is important and must serve the game experience they best possible way as much they serve the experience, the player will feel the experience and enjoy it , that's if it's an enjoying experience, that depends on the audience also the experience you wanted to provide, if you make a  game of experiencing pooping i don't think people will enjoy it and also you can't target  a  12 years old girl with an assassin experience. 


Article written for Our Community on facebook

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